
The Grimm Collection
A downloadable document
The Grimm Collection is a set of traits, characters, and collectibles for the FIST TTRPG.
Winner of FIST: JAM OPS V!
Inside this document you will find:
- 36 new traits
- 15+ characters, including one boss
- 6 collectibles, including a pair of red slippers and a magical sword
- An example mission to demonstrate one way to use these resources, complete with a map and encounter tables
Everything is largely inspired by fairy tales and general story telling concepts (ranging from very obvious to quite a stretch).
Use the content in your own fairy tale-inspired mission, create an entire fantasy world, or simply play through the included one shot. The traits can be given to your players as part of character creation or used as rewards/curses throughout play, and the characters are ready to plug in to any scenario you see fit.
Written, designed, and illustrated by Dylan Chow
(Additional credits within full document)
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | dilbee |
Tags | Fairy Tale, No AI, Tabletop role-playing game |
Purchase
In order to download this document you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
Comments
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A fairy tale hack of FIST minus the rules
This supplement is very reminiscent of hacks of games like the various hacks of Mork Borg (Cy borg, Pirate borg, Frontier scum etc.). It is lighter and does not contain the rules on how to play. However, it has the essentials of a fairy tale hack of FIST. A bunch of traits, a mission, NPC stat blocks and some items. This would be a perfect start off point if you wanted to run a combat FIST and fairy tale campaign.
FIST GAME JAM V scores:
STYLE: 4/5, A very on brand presentation as Fairy tale FIST. Although there are 66 traits I found that most of them did not interest me (I know it is hard to make good traits that are different enough from the 216 in Fist Ultra edition though)
SUBSTANCE: 5/5, Everything you would want in a "hack" of a system. traits, a mission, NPCs, and some items. I don't feel it is essential to make a new set of modified rules for a hack unless you have a strong reason. Possible nice additions would be some extra resources such tables (plot hooks, biomes, names etc) and story and book recommendations.